## v1.1.1
### Fixed
— **`/bot list` forgetting bots after a server restart.** Bot entities were always saved as normal world entities, but the in-memory registry backing `/bot list` and `/bot remove` reset on every restart. Bots now survive a restart properly: on startup the mod re-scans the world, finds already-loaded bot entities, and rebuilds the registry (including re-injecting their fake player) so `/bot list` and `/bot remove` work again immediately.
— Bots are no longer wiped on server shutdown — that behavior is superseded by proper restart persistence.
### Added
— **`/bot help`** — a formatted overview of the mod (author, version, GitHub link) and every `/bot` subcommand. Running bare `/bot` shows it too.
— **`/bot killall`** — removes every bot on the server in one go, including orphaned bots spawned before 1.1.0 that never showed up in `/bot list`.
— Command feedback is now styled consistently in chat as `[BOTMOD] » message`, with `[BOTMOD]` in bold blue.
— The `[Bot]` prefix in bot nametags is now bold blue to match.
## Installation
Drop `botmod-1.1.1.jar` into your `mods/` folder on **both** the client and the server. Minecraft 1.21.1, NeoForge 21.1.172+, Java 21.
## Upgrading from 1.0.0
Bots spawned before 1.1.0 predate the registry that powers `/bot list` and won’t show up in it. Run `/bot killall` once after upgrading to clear them out cleanly if you don’t want to keep them around.