Create: Big Pharma — Create: Big Pharma 0.2.1-b

10:43, 02.08.2026
30

## [v0.2.1-b] — Balance Update: Punishing Negative Effects

This release significantly strengthens negative effects so overdose and withdrawal actually feel dangerous instead of minor inconveniences.

### Major Changes

— **Organ Strain** — Increased severity and frequency
— Damage: 1 heart → 3 hearts per tick (scales with overdose level)
— Frequency: 3x faster (every 0.75s instead of 2.5s)
— Health threshold: spares only last 0.5 hearts instead of last 2

— **Withdrawal** — Now genuinely crippling
— Duration: 6s → 15s per tick
— Speed penalty: -20% → -40%
— Attack damage penalty: -20% → -40%
— Added -35% mining speed reduction
— Amplifier increased from 0 → 1

— **Overdose** — Triggers sooner and lasts longer
— Organ strain threshold: 1.25x → 1.1x (kicks in earlier)
— Duration: 60 ticks → 180 ticks (9 seconds)
— Blackout threshold: 2.0x → 1.9x (slightly easier to trigger)

— **Positive Effects During Withdrawal** — Diminished
— Compound buffs now reduce amplifier by 1 when you have withdrawal
— Overdose/organ strain completely blocks positive effects

### Bug Fixes

— **Blister Pack Dose Counting** — Fixed stacking issue
— Packs are now properly separated from stacks when used
— Prevents shared dose counts across multiple packs
— Example: A stack of 5 packs with 4 doses each now correctly maintains individual counts

— **Death Reset** — Now fully clears UI
— Player death resets all doses, physiology, and effects
— Client-side HUD and screen overlays properly clear

— **System Clear Command** — Enhanced
— `/pharma clear` now removes active effects (organ strain, withdrawal, confusion)
— Sends client-side packets to clear visual effects and HUD

Опубликовал: dizzafizza Категории: 1.21.* ОS: Windows

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