This release is a backport for 1.19.2.
Lithium 0.11.0 fixes a tiny difference in the collision code that was noticeable in some tnt duper designs. Furthermore a few bug fixes and mod compatibility improvements are included. Besides all of that, Lithium now uses a new system internally for the available configuration options. Now you can check out a [description of all optimizations here](https://github.com/CaffeineMC/lithium-fabric/blob/mc1.19.2-0.11.0/lithium-mixin-config.md).
## Additions
— new: remove vanilla temperature caching
— new: add automatically generated lithium-mixin-config.md
— new: testcase: closing fence gate updates llama pathfinding
— new: Lithium API for hopper-like item transfer cooldown
## Fixes
— fix: remove incorrect chunk ticket creation (#449) by ishland*
— fix: block.hopper.worldedit_compat: update hopper caching when placing block entities when world edit is loaded
— fix: block.hopper: broken interaction with modded non-BlockEntity Inventory blocks
— fix: incorrect ordering of collisions causing non-vanilla entity movement behavior
— fix: alloc.blockstate: allow State withTables using non Block/Fluid types
— fix: world.block_entity_ticking.sleeping: crash when /perf command prints position of sleeping block entity
## Changes
— change: lithium config mod override parsing can be used with and without mixin. prefix
— change: use `@Intrinsic` annotation to improve mod compatibility
— change: rename chunk.block_counting to util.block_tracking
— change: entity.collisions.movement: check block below entity before other collisions
— change: rename ai.poi.poi.tasks to ai.poi.tasks
— change: move mixin.world.block_entity_retrieval to mixin.util.block_entity_retrieval
— change: switch from old LithiumConfig system to mixin-config annotation system
— change: add null check in ChunkAwareBlockCollisionSweeper
— change: implement unused onEntryRemoved method in BitSet optimization for POI Storage
— change: entity.collisions.movement: handle external changes to list of collision shapes correctly
— change: disable `ai.nearby_entity_tracking` because it reduces performance in normal worlds
— change: ItemEntity and Inventory entities only notify movement trackers when hopper optimizations are present
— change: split ai.nearby_entity_tracking into ai.nearby_entity_tracking.goals and util.entity_movement_tracking