# Sable: Pushable 1.1.2
— Added mass-aware collision impulses for walking, sprinting, jumping, falling, and airborne impacts
— Added realistic traction limits and opposite reactions when pushing from another Sable structure
— Heavy structures now accelerate and rotate more slowly according to their real mass and inertia
— Improved contact points so off-centre impacts can topple tall structures naturally
— Fixed standing/crawling oscillation around rotating structures on both client and server
— Added configurable player mass, traction, and impact transfer with English and Russian localization
— Hardened server-side contact validation and removed an integrated-server race condition