# Sable: Pushable 1.1.3
— Added physically coupled multi-contact impacts for walls built from separate Sable sublevels
— Running, jumping, and airborne collisions now transfer momentum across the player’s real contact area
— A single conserved impulse is distributed by effective mass, preventing duplicated force at block seams
— Light and slippery structures can lose support and collapse while heavy structures resist acceleration
— Added native Sable restitution support for bouncy vanilla and modded blocks
— Optimized wall collisions into one bounded network packet with server-side validation
— Improved handling of mixed moving supports, off-centre contacts, and simultaneous collisions