Update Notes:
— Fixed: Tremorzilla dealing damage to distant locked targets when not firing laser
— Removed: Phase reset mechanic when players are too far away
— Removed: Phase 3’s 0.5s damage interval to nearby locked targets when not firing laser
— Phase 3 Enhancement: Effect #4 (40 generic_kill + setHealth per tick) now activates automatically every tick without requiring damage triggers
— Changed load.mcfunction execution from world load to every tick due to mod compatibility issues
Tremorzilla Enhanced — 1.0.6
12:17,
31.03.2025
9
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