Minecraft
например: скин человека паука
## What’s Changed * Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details) * Fix Forge servers crashing when installing this mod * Fix Warden heartbeat getting culled because it’s generated clientside * Remove donor skin animation stuff * Correctly respect shouldRenderOffScreen and noCulling […]
Update to 1.19.3
Re-release of last fabric build, set to 1.19.3 full release. Forge release whenever forge is done.
Initial (fabric only) update to 1.19.3(-pre2).
* Update to 1.20.4. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.2…1.6.3-1.20.4
* Release NeoForge 1.20.2 build * Rework build tooling **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20.2…1.6.3-1.20.2
## What’s Changed * Update to 1.20.2 * Create fr_fr.json by @Calvineries in https://github.com/tr7zw/EntityCulling/pull/119 * Create vi_vn.json by @ImVietnam in https://github.com/tr7zw/EntityCulling/pull/118 ## New Contributors * @Calvineries made their first contribution in https://github.com/tr7zw/EntityCulling/pull/119 * @ImVietnam made their first contribution in https://github.com/tr7zw/EntityCulling/pull/118 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20…1.6.2-1.20.2
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