Minecraft
например: скин человека паука
— Fix glint rendering issue (Indigo PR port) (comp500) — Add issue template (comp500) — Bump version (comp500) — Update to Sodium 0.5.9 (comp500) — Update Java version in Github Actions (comp500) — Initial port to 1.21 (builds, untested) (comp500) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.33+mc1.21
— Update to Sodium 0.5.10 (also supporting 0.5.9) (comp500) — Update to Sodium 0.5.9 (comp500) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.32+mc1.20.1
— Bump version, remove 1.20.2 as supported Minecraft version (comp500) — Merge pull request #295 from PepperCode1/pr/1.20.x/main/fix-model-offset (comp500) — Fix non-terrain model offset (PepperCode1) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.31+mc1.20.4
— Fix crash with sodium
— Fix potential crash with multipart models with many states
— Fix potential crash with multipart models with many states — Remove incorrect fabric API dependency
— Fix compatibility with Hydrogen
— Update to 1.17
— Fix vague error messages when accessing invalid block properties — Add a logo — Add option to populate the neighbor table with a FastMap-backed table — This slightly increases memory usage and is only required when mods access this table directly, so it is disabled by default
— Updated to 1.18.2 (no actual code changes, but needed to be rebuilt) — Automatically disable ThreadingDetector changes when Lithium is present — Lithium completely removes the detector, which is both smaller and faster than FCs implementation which keeps functionality
— Re-add a fixed version of the `ThreadingDetector` optimization — Probably fix rare crashes when creating config file — Explicitly mark as incompatible with Hydrogen
— Remove ThreadingDetector optimization for now, it was broken in an important non-obvious case
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